Exploring the Fallout Universe, Gaming’s Most Astonishing Television Success
The post-apocalyptic TV show is back to streaming services, and it's fair to say that audiences were pleasantly surprised by the quality of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it effectively portrayed different facets of the gamer's journey.
We followed Lucy the vault dweller, trying to act with integrity and discovering that the wasteland made that very difficult; Max, the militant faction new recruit, who begins to question his faction's dogma and causes a lot of havoc in powered exoskeleton; and the Ghoul, a fan-favorite figure who has long since lost any ethical bearings out in the irradiated badlands.
Setting the Stage for the Second Season
The debut season's ending revealed a major secret about who helped cause the atomic conflict that sealed a society in underground vaults for an extended period. It also raised several enigmas open for the next installment – and, this time, expectations are much greater.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.
“Going into the first season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the reception to the show, so now people are arriving with more eagerness and new expectations.”
The Mojave Beckons for the Next Installment
The second season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” says the co-creator. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its makers ensured authentic items and sets were built, reflecting the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” comments another of the showrunners. “The whole point of an translation, particularly of a video game, is to feel like it’s real.”
In fact, virtually each creature you see on-screen is real, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the source material. This shared passion for the world is evident in the end result.
The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the initial release. This approach will foster a different viewing experience, something the team themselves are eager to engage with.
“It has more depth, it’s more expansive, it’s wittier, it has a lot of surprises,” says the game director. “I can't wait to seeing what people think.”